As with item effects, new forms cannot actually be modified through this program, and are instead stored in the Pokemon_MultipleForms script section.įinally, you’ll notice several fields for Battler Altitude. Second, there’s an option to set multiple forms of a Pokémon. You’ll need to use the Edit Regional Dexes function for that. Firstly, RegionalNumbers cannot be modified. A few things in here are worthy of comment, however. Every aspect of each Pokémon can be modified through here – most of these fields should be pretty familiar. If you’ve already got some programming expertise, check out the script section PItem_ItemEffects to modify what each item does, otherwise we’ll cover it once we get into scripting in a later tutorial. This can’t be used to modify the effects of the item – that’s stored in RMXP’s Script Editor and requires Ruby knowledge to modify. Used to modify the names of items, when they can be used, the Bag pocket in which they’re stored, and a price and description. First though, let’s have a look at the functions that are available through the default Editor.exe. If we want to modify our types, we’ll have to edit the file directly, or use the PBS+ program mentioned earlier. We used the example of types.txt earlier, and you may have noticed that an Edit Types function is absent from the editor. It’s worth noting that not all PBS files can be modified through Editor.exe. These files are what the Editor.exe program writes its changes to, and they are typically called PBS files. This contains a list text files that store much of the information needed by the game – have a look at types.txt and you’ll see a list of every Pokémon Type in the game, its name, strengths, weaknesses, and a field called Internal Name that refers to the symbol used inside the game code to refer to that type. Go back to your game folder and let’s delve into the PBS folder inside it. Before that, however, we need to take a quick detour to talk about a particular type of file. The list contains fifteen functions that we’re going to be using to customize our game. In this tutorial, we’re going to delve into what each one does. We’ll get to what that does later in the article.Įditor.exe pops up a menu like this when opened. If you’re following along, I also recommend giving M3rein’s program PBS+ a try. That’s the program we’re going to be using to edit our game’s metadata. Open up your game folder and run Editor.exe. None of these can be modified directly using RPG Maker XP, and were thus left out of the previous tutorial. ![]() Things such as adding Pokémon, creating Trainers, making items, to name a few. You probably noticed that in the previous tutorial, we mentioned nothing about several features in fangame creation which are seemingly essential. Fangame Tutorials: Editor.exe and Metadata Editing.A guide to beginning Pokémon fangame development in RMXP.Try to change them and look for the differences in games. Q: What are the attributes of members? Why don't you list them byĪ: I don't know them as well. Q: What are variables? I don't see them in games.Ī: Same answer. Just make the changes and see what affect to your games. Q: What the heck are those IDs? Can you display the names (of items, weapons, armors.) instead?Ī: I don't know the names. ![]() Profile -> Variables: load variable profile Members tab: modify HP, MP and attributes of members in party + Highlight rows: values in current save file are different to last save files ![]() + Current: Values in current save file open + ID: IDs of items, weapons, armors and variables Only current values of variables can be changed. You can modify, insert new or delete IDs, current values of items, weapons and armors. Inventory tab: modify gold, items, weapons, armors and variables in games.
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